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Pyre review
Pyre review







pyre review

Each of the characters have different twists on this though, so there's a lot of variation and tactics to employ. If you don't have the ball most players can shoot their aura to banish players on the team holding the ball. One of the key aspects here is that only character moves at a team (controlled by the reader, that's you), when you don't have the Orb you have an aura that if it touches players on the other team, banishes them from the court for a brief period. Each pyre typically starts with 100 points, and different exiles do different amounts of damage to it depending on their glory stat as they score. It's a bit like three on three basketball if you will. Basically, they see two teams of three exiles trying to put out the pyre (goal) of the opposing team using an Orb. The rites are the meat and potatoes of Pyre. Turns out you can read a special book and so help these fellow exiles perform rites with the goal of one day winning back their place in the Commonwealth. This is where the player comes to, having been found by a band of wanderers. Pyre plays out on the Downside, a wretched world where exiles reside having been cast out of the Commonwealth.

pyre review

This certainly rings true with Pyre, the third game from the studio following Bastion and Transistor. It's not just the standout aesthetics, this is a studio that never seems content to tread on previously covered ground, for better and for worse. There's something special about the titles that SuperGiant Games puts out.

pyre review

We've said it before, but it deserves to be said again.









Pyre review